[Event Recap]: Guest Lecture: "Artificial Intelligence in Video Games" (Featuring Prof. Maurice Bess)
AuthorTechnology, AI, and SocietyREG_DATE2026.10.29Hits77
On Thursday, October 29, 2026, the student club, Technology, AI, and Law, and Prof. Gim hosted an insightful guest lecture by Prof. Maurice Bess titled "Artificial Intelligence in Video Games" during EST 440 course in Room B105.
During the session, Prof. Bess and attendees explored key topics surrounding the intersection of AI, interactive design, and the gaming industry:
History & Evolution: Traced the historical development of video game AI and the milestone moments when interactive design emerged, examining its significance and how it has evolved over time.
Modern Interactive Design: Analyzed how interactive design is expressed in today’s gaming landscape to create engaging player experiences.
Industry Trends & Dilemmas: Discussed the rapidly increasing role of AI in game development alongside an interesting market dynamic—while developers are adopting AI tools more than ever, many gamers remain hesitant to play games built with AI.
Interactive Discussion: Attendees engaged in a thought-provoking Q&A on how the gaming industry should navigate these shifting consumer perceptions and technical possibilities moving forward.
Thank you to Prof. Maurice Bess for a fantastic presentation, and to all the students and faculty who attended and contributed to the discussion!